| 6 | |
| 7 | namespace Runity { |
| 8 | public class RunityBackend { |
| 9 | private Api m_api; |
| 10 | private Logging m_logging; |
| 11 | private World m_world; |
| 12 | |
| 13 | public RunityBackend( |
| 14 | string a_gameLibName, |
| 15 | ScriptablePrefabs a_prefabBindings, |
| 16 | Level a_unityLoggerLevel, |
| 17 | Level a_writerLoggerLevel |
| 18 | ) { |
| 19 | m_logging = new Logging(); |
| 20 | m_world = new World(a_prefabBindings); |
| 21 | m_api = new Api(a_gameLibName, a_unityLoggerLevel, a_writerLoggerLevel); |
| 22 | } |
| 23 | |
| 24 | public void Update() { |
| 25 | // before scripts run, send them latest collision events |
| 26 | m_world.DownloadEntityCollisionEvents(); |
| 27 | m_api.Update(); |
| 28 | } |
| 29 | } |
| 30 | |
| 31 | public class Api { |
| 32 | public Api(string a_gameLibName, Level a_unityLoggerLevel, Level a_writerLoggerLevel) { |
nothing calls this directly
no outgoing calls
no test coverage detected