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hub / github.com/TanTanDev/runity / Logging

Class Logging

unity/Runity/Logging.cs:6–35  ·  view source on GitHub ↗

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4
5namespace Runity {
6 public class Logging {
7 private DLog m_cbLog;
8 public Logging() {
9 m_cbLog = CallbackLog;
10 bind_log_callback(m_cbLog);
11 }
12
13 public void CallbackLog(LogMessage a_message) {
14 switch(a_message.level) {
15 case Level.Error:
16 UnityEngine.Debug.LogError("[RUST] ERROR: " + a_message.message);
17 break;
18 case Level.Warn:
19 UnityEngine.Debug.LogWarning("[RUST] WARN: " + a_message.message);
20 break;
21 case Level.Info:
22 UnityEngine.Debug.Log("[RUST] INFO: " + a_message.message);
23 break;
24 case Level.Debug:
25 UnityEngine.Debug.Log("[RUST] DEBUG: " + a_message.message);
26 break;
27 case Level.Trace:
28 UnityEngine.Debug.Log("[RUST] TRACE: " + a_message.message);
29 break;
30 }
31 }
32 [DllImport("runity")] public static extern void bind_log_callback([MarshalAs(UnmanagedType.FunctionPtr)] DLog a_callback);
33 [UnmanagedFunctionPointer(CallingConvention.StdCall)]
34 public delegate void DLog(LogMessage a_message);
35 }
36
37 [StructLayout(LayoutKind.Sequential)]
38 public struct LogMessage {

Callers

nothing calls this directly

Calls

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Tested by

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