| 129 | } |
| 130 | |
| 131 | void GuiService::redraw() { |
| 132 | // Lock GUI and LVGL |
| 133 | lock(); |
| 134 | |
| 135 | if (appRootWidget == nullptr) { |
| 136 | LOGGER.warn("No root widget"); |
| 137 | unlock(); |
| 138 | return; |
| 139 | } |
| 140 | |
| 141 | if (lvgl::lock(1000)) { |
| 142 | lv_obj_clean(appRootWidget); |
| 143 | |
| 144 | if (appToRender != nullptr) { |
| 145 | |
| 146 | // Create a default group which adds all objects automatically, |
| 147 | // and assign all indevs to it. |
| 148 | // This enables navigation with limited input, such as encoder wheels. |
| 149 | lv_group_t* group = lv_group_create(); |
| 150 | auto* indev = lv_indev_get_next(nullptr); |
| 151 | while (indev) { |
| 152 | lv_indev_set_group(indev, group); |
| 153 | indev = lv_indev_get_next(indev); |
| 154 | } |
| 155 | lv_group_set_default(group); |
| 156 | |
| 157 | app::Flags flags = std::static_pointer_cast<app::AppInstance>(appToRender)->getFlags(); |
| 158 | if (flags.hideStatusbar) { |
| 159 | lv_obj_add_flag(statusbarWidget, LV_OBJ_FLAG_HIDDEN); |
| 160 | } else { |
| 161 | lv_obj_remove_flag(statusbarWidget, LV_OBJ_FLAG_HIDDEN); |
| 162 | } |
| 163 | |
| 164 | lv_obj_t* container = createAppViews(appRootWidget); |
| 165 | appToRender->getApp()->onShow(*appToRender, container); |
| 166 | } else { |
| 167 | LOGGER.warn("Nothing to draw"); |
| 168 | } |
| 169 | |
| 170 | // Unlock GUI and LVGL |
| 171 | lvgl::unlock(); |
| 172 | } else { |
| 173 | LOGGER.error(LOG_MESSAGE_MUTEX_LOCK_FAILED_FMT, "LVGL"); |
| 174 | } |
| 175 | |
| 176 | unlock(); |
| 177 | } |
| 178 | |
| 179 | bool GuiService::onStart(ServiceContext& service) { |
| 180 | thread = new Thread( |