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hub / github.com/TTimo/doom3.gpl / DeconstructScriptObject

Method DeconstructScriptObject

neo/game/Weapon.cpp:1752–1777  ·  view source on GitHub ↗

================ idWeapon::DeconstructScriptObject Called during idEntity::~idEntity. Calls the destructor on the script object. Can be overridden by subclasses when a thread doesn't need to be allocated. Not called during idGameLocal::MapShutdown. ================ */

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Callers

nothing calls this directly

Calls 6

GameStateMethod · 0.45
EndThreadMethod · 0.45
GetDestructorMethod · 0.45
CallFunctionMethod · 0.45
ExecuteMethod · 0.45
ClearObjectMethod · 0.45

Tested by

no test coverage detected