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hub / github.com/TTimo/doom3.gpl / ClientProcessEntityNetworkEventQueue

Method ClientProcessEntityNetworkEventQueue

neo/game/Game_network.cpp:1251–1287  ·  view source on GitHub ↗

================ idGameLocal::ClientProcessEntityNetworkEventQueue ================ */

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Callers

nothing calls this directly

Calls 9

BeginReadingMethod · 0.80
StartMethod · 0.45
SetSpawnIdMethod · 0.45
GetEntityMethod · 0.45
InitMethod · 0.45
SetSizeMethod · 0.45
ClientReceiveEventMethod · 0.45
DequeueMethod · 0.45
FreeMethod · 0.45

Tested by

no test coverage detected