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hub / github.com/TTimo/doom3.gpl / KillBox

Method KillBox

neo/game/Game_local.cpp:3443–3486  ·  view source on GitHub ↗

================= idGameLocal::KillBox Kills all entities that would touch the proposed new positioning of ent. The ent itself will not being killed. Checks if player entities are in the teleporter, and marks them to die at teleport exit instead of immediately. If catch_teleport, this only marks teleport players for death on exit ================= */

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Callers 4

TeleportMethod · 0.45
SpawnToPointMethod · 0.45
TeleportMethod · 0.45
Event_ExitTeleporterMethod · 0.45

Calls 13

WarningFunction · 0.85
GetPhysicsMethod · 0.45
GetNumClipModelsMethod · 0.45
GetClipMaskMethod · 0.45
IsRenderModelMethod · 0.45
GetEntityMethod · 0.45
ClipContentsMethod · 0.45
IsTypeMethod · 0.45
IsInTeleportMethod · 0.45
TeleportDeathMethod · 0.45
DamageMethod · 0.45

Tested by

no test coverage detected