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hub / github.com/TTimo/doom3.gpl / ExecuteMapChange

Method ExecuteMapChange

neo/framework/Session.cpp:1515–1730  ·  view source on GitHub ↗

=============== idSessionLocal::ExecuteMapChange Performs the initialization of a game based on mapSpawnData, used for both single player and multiplayer, but not for renderDemos, which don't create a game at all. Exits with mapSpawned = true =============== */

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Callers

nothing calls this directly

Calls 15

SetMuteMethod · 0.80
ClearAllSoundEmittersMethod · 0.80
IsPausedMethod · 0.80
UnPauseMethod · 0.80
ResetReadCountMethod · 0.80
InitFromMapMethod · 0.80
InitForNewMapMethod · 0.80
CloseFileMethod · 0.80
SetStateFloatMethod · 0.80
ClearNotifyLinesMethod · 0.80
Sys_GrabMouseCursorFunction · 0.50

Tested by

no test coverage detected