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hub / github.com/TTimo/doom3.gpl / Event_LaunchPowerup

Method Event_LaunchPowerup

neo/d3xp/Weapon.cpp:3618–3651  ·  view source on GitHub ↗

* Gives the player a powerup as if it were a weapon shot. It will use the ammo amount specified * as ammoRequired. */

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Callers

nothing calls this directly

Calls 7

vaFunction · 0.85
CRandomFloatMethod · 0.80
HasAmmoMethod · 0.45
UseAmmoMethod · 0.45
GetEntityMethod · 0.45
SetShaderParmMethod · 0.45
GiveMethod · 0.45

Tested by

no test coverage detected