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hub / github.com/TTimo/doom3.gpl / Event_Trigger

Method Event_Trigger

neo/d3xp/Trigger.cpp:432–462  ·  view source on GitHub ↗

================ idTrigger_Multi::Event_Trigger the trigger was just activated activated should be the entity that originated the activation sequence (ie. the original target) activator should be set to the activator so it can be held through a delay so wait for the delay time before firing ================ */

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Callers

nothing calls this directly

Calls 7

CRandomFloatMethod · 0.80
RequirementMetMethod · 0.45
GetBoolMethod · 0.45
GetLocalPlayerMethod · 0.45
GetVec4Method · 0.45
GetFloatMethod · 0.45
FadeMethod · 0.45

Tested by

no test coverage detected