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hub / github.com/TTimo/doom3.gpl / FragmentSilQuad

Function FragmentSilQuad

neo/tools/compilers/dmap/shadowopt3.cpp:623–743  ·  view source on GitHub ↗

=================== FragmentSilQuad Clip quads, or reconstruct? Generate them T-junction free, or require another pass of fix-tjunc? Call optimizer on a per-sil-plane basis? will this ever introduce tjunctions with the front faces? removal of planes can allow the rear projection to be farther optimized For quad clipping PlaneThroughEdge quad clipping introduces new vertexes Cannot just frag

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Callers 1

FragmentSilQuadsFunction · 0.85

Calls 7

FindUniqueVertFunction · 0.85
SaveQuadFunction · 0.85
CrossMethod · 0.80
NormalizeMethod · 0.45
LengthMethod · 0.45
ErrorMethod · 0.45
DistanceMethod · 0.45

Tested by

no test coverage detected