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hub / github.com/TTimo/doom3.gpl / RB_PolygonClear

Function RB_PolygonClear

neo/renderer/tr_rendertools.cpp:168–184  ·  view source on GitHub ↗

================= RB_PolygonClear This will cover the entire screen with normal rasterization. Texturing is disabled, but the existing glColor, glDepthMask, glColorMask, and the enabled state of depth buffering and stenciling will matter. ================= */

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Callers 2

RB_ShowDestinationAlphaFunction · 0.85
R_ColorByStencilBufferFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected