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hub / github.com/TTimo/doom3.gpl / RB_RenderInteraction

Function RB_RenderInteraction

neo/renderer/draw_nv10.cpp:55–537  ·  view source on GitHub ↗

================== RB_RenderInteraction backEnd.vLight backEnd.lightScale backEnd.depthFunc must be equal for alpha tested surfaces to work right, it is set to lessThan for blended transparent surfaces This expects a bumpmap stage before a diffuse stage before a specular stage The material code is responsible for guaranteeing that, but conditional stages can still make it invalid. you can't b

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Callers 1

RB_RenderInteractionListFunction · 0.85

Calls 15

RB_LogCommentFunction · 0.85
R_GlobalPlaneToLocalFunction · 0.85
RB_EnterWeaponDepthHackFunction · 0.85
RB_EnterModelDepthHackFunction · 0.85
GL_SelectTextureFunction · 0.85
GL_StateFunction · 0.85
RB_BindStageTextureFunction · 0.85
RB_FinishStageTextureFunction · 0.85
RB_LeaveDepthHackFunction · 0.85
EqualsMethod · 0.80
PositionMethod · 0.80

Tested by

no test coverage detected