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hub / github.com/TTimo/doom3.gpl / RB_STD_FillDepthBuffer

Function RB_STD_FillDepthBuffer

neo/renderer/draw_common.cpp:521–562  ·  view source on GitHub ↗

===================== RB_STD_FillDepthBuffer If we are rendering a subview with a near clip plane, use a second texture to force the alpha test to fail when behind that clip plane ===================== */

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Callers 2

RB_STD_DrawViewFunction · 0.85
RB_Exp_DrawInteractionsFunction · 0.85

Calls 7

RB_LogCommentFunction · 0.85
GL_SelectTextureFunction · 0.85
GL_StateFunction · 0.85
BindNullMethod · 0.80
BindMethod · 0.45
GetFloatMethod · 0.45

Tested by

no test coverage detected