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hub / github.com/TTimo/doom3.gpl / RB_BlendLight

Function RB_BlendLight

neo/renderer/draw_common.cpp:1292–1365  ·  view source on GitHub ↗

===================== RB_BlendLight Dual texture together the falloff and projection texture with a blend mode to the framebuffer, instead of interacting with the surface texture ===================== */

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Callers 1

RB_STD_FogAllLightsFunction · 0.85

Calls 10

RB_LogCommentFunction · 0.85
GL_SelectTextureFunction · 0.85
GL_StateFunction · 0.85
GetNumStagesMethod · 0.80
BindNullMethod · 0.80
GetBoolMethod · 0.45
BindMethod · 0.45
GetStageMethod · 0.45

Tested by

no test coverage detected