MCPcopy Create free account
hub / github.com/TTimo/doom3.gpl / R_InitOpenGL

Function R_InitOpenGL

neo/renderer/RenderSystem_init.cpp:618–732  ·  view source on GitHub ↗

================== R_InitOpenGL This function is responsible for initializing a valid OpenGL subsystem for rendering. This is done by calling the system specific GLimp_Init, which gives us a working OGL subsystem, then setting all necessary openGL state, including images, vertex programs, and display lists. Changes to the vertex cache size or smp state require a vid_restart. If glConfig.isInit

Source from the content-addressed store, hash-verified

source not stored for this graph (policy: none)

Callers 2

R_VidRestart_fFunction · 0.85
InitOpenGLMethod · 0.85

Calls 15

R_GetModeInfoFunction · 0.85
R_NV10_InitFunction · 0.85
R_NV20_InitFunction · 0.85
R_R200_InitFunction · 0.85
R_ARB2_InitFunction · 0.85
R_ReloadARBPrograms_fFunction · 0.85
R_InitFrameDataFunction · 0.85
R_SetColorMappingsFunction · 0.85
GetIntegerMethod · 0.80
SetIntegerMethod · 0.80
InitHWMethod · 0.80

Tested by

no test coverage detected