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Functions1,832 in github.com/TKazer/CS2_External

↓ 1 callersMethodAddBezierCubic
Cubic Bezier takes 4 controls points
CS2_External/OS-ImGui/imgui/imgui_draw.cpp:1577
↓ 1 callersMethodAddBezierQuadratic
Quadratic Bezier takes 3 controls points
CS2_External/OS-ImGui/imgui/imgui_draw.cpp:1588
↓ 1 callersMethodAddConvexPolyFilled
- We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds. - Filled shapes must alway
CS2_External/OS-ImGui/imgui/imgui_draw.cpp:995
↓ 1 callersMethodAddFocusEvent
CS2_External/OS-ImGui/imgui/imgui.cpp:1545
↓ 1 callersMethodAddInputCharacter
Pass in translated ASCII characters for text input. - with glfw you can get those from the callback set in glfwSetCharCallback() - on Windows you can
CS2_External/OS-ImGui/imgui/imgui.cpp:1271
↓ 1 callersMethodAddInputCharacterUTF16
UTF16 strings use surrogate pairs to encode codepoints >= 0x10000, so we should save the high surrogate.
CS2_External/OS-ImGui/imgui/imgui.cpp:1288
↓ 1 callersMethodAddNgon
Guaranteed to honor 'num_segments'
CS2_External/OS-ImGui/imgui/imgui_draw.cpp:1553
↓ 1 callersMethodAddNgonFilled
Guaranteed to honor 'num_segments'
CS2_External/OS-ImGui/imgui/imgui_draw.cpp:1565
↓ 1 callersMethodAddPoint
CS2_External/Radar/Radar.cpp:54
↓ 1 callersMethodAddQuad
CS2_External/OS-ImGui/imgui/imgui_draw.cpp:1458
↓ 1 callersMethodAddQuadFilled
CS2_External/OS-ImGui/imgui/imgui_draw.cpp:1470
↓ 1 callersMethodAddShadowConvexPoly
Add a shadow for a convex shape described by points and num_points
CS2_External/OS-ImGui/imgui/imgui_draw.cpp:2147
↓ 1 callersFunctionAddWindowToDrawData
CS2_External/OS-ImGui/imgui/imgui.cpp:4740
↓ 1 callersFunctionAddWindowToSortBuffer
CS2_External/OS-ImGui/imgui/imgui.cpp:4689
↓ 1 callersFunctionAimBot
CS2_External/AimBot.hpp:23
↓ 1 callersFunctionAirCheck
CS2_External/Bunnyhop.hpp:9
↓ 1 callersMethodAttach
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CS2_External/Utils/ProcessManager.hpp:52
↓ 1 callersMethodAttachAnotherWindow
CS2_External/OS-ImGui/OS-ImGui_External.cpp:108
↓ 1 callersMethodBuildLookupTable
CS2_External/OS-ImGui/imgui/imgui_draw.cpp:4132
↓ 1 callersFunctionCalcRoutingScore
Current score encoding (lower is highest priority): - 0: ImGuiInputFlags_RouteGlobalHigh - 1: ImGuiInputFlags_RouteFocused (if item active) - 2:
CS2_External/OS-ImGui/imgui/imgui.cpp:8036
↓ 1 callersFunctionCalcScrollEdgeSnap
Helper to snap on edges when aiming at an item very close to the edge, So the difference between WindowPadding and ItemSpacing will be in the visible
CS2_External/OS-ImGui/imgui/imgui.cpp:9807
↓ 1 callersMethodCircle
CS2_External/OS-ImGui/OS-ImGui.cpp:75
↓ 1 callersFunctionClampWindowPos
CS2_External/OS-ImGui/imgui/imgui.cpp:5866
↓ 1 callersMethodCleanupRenderTarget
CS2_External/OS-ImGui/OS-ImGui_External.cpp:65
↓ 1 callersFunctionClearFreeMemory
CS2_External/OS-ImGui/imgui/imgui_internal.h:1075
↓ 1 callersMethodClearInputKeys
FIXME: Perhaps we could clear queued events as well?
CS2_External/OS-ImGui/imgui/imgui.cpp:1341
↓ 1 callersMethodClearOutputData
CS2_External/OS-ImGui/imgui/imgui_draw.cpp:4110
↓ 1 callersMethodClearSelection
CS2_External/OS-ImGui/imgui/imgui.h:2134
↓ 1 callersMethodClearTexData
CS2_External/OS-ImGui/imgui/imgui_draw.cpp:2754
↓ 1 callersFunctionClipPolygonShape
Clip a polygonal shape to a rectangle, writing the results into dest_points. The number of points emitted is returned (may be zero if the polygon was
CS2_External/OS-ImGui/imgui/imgui_draw.cpp:1798
↓ 1 callersFunctionColorEditRestoreH
CS2_External/OS-ImGui/imgui/imgui_widgets.cpp:5059
↓ 1 callersMethodCompareWithContextState
Compare to detect usage errors
CS2_External/OS-ImGui/imgui/imgui.cpp:9265
↓ 1 callersMethodCreateDeviceD3D
CS2_External/OS-ImGui/OS-ImGui_External.cpp:16
↓ 1 callersFunctionCreateNewWindow
CS2_External/OS-ImGui/imgui/imgui.cpp:5505
↓ 1 callersMethodCreateRenderTarget
CS2_External/OS-ImGui/OS-ImGui_External.cpp:55
↓ 1 callersFunctionCursorAnimReset
Cursor & Selection
CS2_External/OS-ImGui/imgui/imgui_internal.h:1105
↓ 1 callersFunctionCursorClamp
After a user-input the cursor stays on for a while without blinking
CS2_External/OS-ImGui/imgui/imgui_internal.h:1106
↓ 1 callersFunctionDebugNodeTableGetSizingPolicyDesc
CS2_External/OS-ImGui/imgui/imgui_tables.cpp:3572
↓ 1 callersFunctionDebugPrintInputEvent
CS2_External/OS-ImGui/imgui/imgui.cpp:8745
↓ 1 callersFunctionDebugStartItemPicker
CS2_External/OS-ImGui/imgui/imgui_internal.h:3216
↓ 1 callersFunctionDecode85
CS2_External/OS-ImGui/imgui/imgui_draw.cpp:2854
↓ 1 callersFunctionDistanceFromPoint
Calculates the signed distance from sample_pos to the point given
CS2_External/OS-ImGui/imgui/imgui_draw.cpp:3536
↓ 1 callersFunctionDistanceFromRectangle
Calculates the signed distance from sample_pos to the nearest point on the rectangle defined by rect_min->rect_max
CS2_External/OS-ImGui/imgui/imgui_draw.cpp:3524
↓ 1 callersMethodDoOpen
CS2_External/OS-ImGui/imgui/imgui_demo.cpp:7953
↓ 1 callersFunctionDrawBone
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CS2_External/Render.hpp:88
↓ 1 callersFunctionDrawCrossHair
CS2_External/Render.hpp:18
↓ 1 callersFunctionDrawDistance
CS2_External/Render.hpp:51
↓ 1 callersFunctionDrawFov
CS2_External/Render.hpp:30
↓ 1 callersFunctionDrawFovCircle
CS2_External/Render.hpp:11
↓ 1 callersFunctionDrawHealthBar
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CS2_External/Render.hpp:378
↓ 1 callersMethodDrawHealthBar_Horizontal
CS2_External/Render.hpp:199
↓ 1 callersMethodDrawHealthBar_Vertical
CS2_External/Render.hpp:283
↓ 1 callersFunctionEditTableColumnsFlags
CS2_External/OS-ImGui/imgui/imgui_demo.cpp:3756
↓ 1 callersMethodEnd
CS2_External/OS-ImGui/imgui/imgui.cpp:2793
↓ 1 callersFunctionExecCommand
CS2_External/OS-ImGui/imgui/imgui_demo.cpp:6760
↓ 1 callersFunctionFindBestWheelingWindow
CS2_External/OS-ImGui/imgui/imgui.cpp:8594
↓ 1 callersMethodFindGlyph
CS2_External/OS-ImGui/imgui/imgui_draw.cpp:4305
↓ 1 callersFunctionFindHoveredWindow
Find window given position, search front-to-back FIXME: Note that we have an inconsequential lag here: OuterRectClipped is updated in Begin(), so wind
CS2_External/OS-ImGui/imgui/imgui.cpp:5101
↓ 1 callersMethodFlattenIntoSingleLayer
CS2_External/OS-ImGui/imgui/imgui.cpp:4765
↓ 1 callersFunctionGet2DBoneRect
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CS2_External/Render.hpp:135
↓ 1 callersFunctionGet2DBox
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CS2_External/Render.hpp:74
↓ 1 callersMethodGetAimPunchAngle
CS2_External/Entity.cpp:134
↓ 1 callersMethodGetAimPunchCache
CS2_External/Entity.cpp:144
↓ 1 callersMethodGetBuildWorkRect
CS2_External/OS-ImGui/imgui/imgui_internal.h:1616
↓ 1 callersMethodGetByKey
CS2_External/OS-ImGui/imgui/imgui_internal.h:659
↓ 1 callersMethodGetCameraPos
CS2_External/Entity.cpp:93
↓ 1 callersMethodGetClientDLLAddress
CS2_External/Game.cpp:18
↓ 1 callersFunctionGetColumnWidthEx
CS2_External/OS-ImGui/imgui/imgui_tables.cpp:3762
↓ 1 callersMethodGetCurrentMap
CS2_External/GlobalVars.cpp:82
↓ 1 callersMethodGetCurrentMapName
CS2_External/GlobalVars.cpp:87
↓ 1 callersMethodGetCurrentNetchan
CS2_External/GlobalVars.cpp:77
↓ 1 callersFunctionGetDefaultCompressedFontDataTTFBase85
CS2_External/OS-ImGui/imgui/imgui_draw.cpp:5140
↓ 1 callersFunctionGetDraggedColumnOffset
CS2_External/OS-ImGui/imgui/imgui_tables.cpp:3729
↓ 1 callersMethodGetDrawListCount
CS2_External/OS-ImGui/imgui/imgui_internal.h:782
↓ 1 callersMethodGetEntityListEntry
CS2_External/Game.cpp:38
↓ 1 callersMethodGetFFlags
CS2_External/Entity.cpp:187
↓ 1 callersFunctionGetFallbackWindowNameForWindowingList
Window has already passed the IsWindowNavFocusable()
CS2_External/OS-ImGui/imgui/imgui.cpp:12120
↓ 1 callersMethodGetFov
CS2_External/Entity.cpp:179
↓ 1 callersMethodGetFrameCount
CS2_External/GlobalVars.cpp:42
↓ 1 callersMethodGetGlobalVarsAddress
CS2_External/Game.cpp:53
↓ 1 callersMethodGetGlyphRangesDefault
Retrieve list of range (2 int per range, values are inclusive)
CS2_External/OS-ImGui/imgui/imgui_draw.cpp:3780
↓ 1 callersFunctionGetInputTextState
CS2_External/OS-ImGui/imgui/imgui_internal.h:3185
↓ 1 callersMethodGetIntRef
References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer.
CS2_External/OS-ImGui/imgui/imgui.cpp:2379
↓ 1 callersMethodGetIntervalPerTick
CS2_External/GlobalVars.cpp:57
↓ 1 callersMethodGetIntervalPerTick2
CS2_External/GlobalVars.cpp:62
↓ 1 callersMethodGetIsAlive
CS2_External/Entity.cpp:69
↓ 1 callersMethodGetLocalControllerAddress
CS2_External/Game.cpp:43
↓ 1 callersMethodGetLocalPawnAddress
CS2_External/Game.cpp:48
↓ 1 callersMethodGetMatrixAddress
CS2_External/Game.cpp:28
↓ 1 callersMethodGetMaxClients
CS2_External/GlobalVars.cpp:47
↓ 1 callersFunctionGetMinimumStepAtDecimalPrecision
CS2_External/OS-ImGui/imgui/imgui_widgets.cpp:2183
↓ 1 callersMethodGetMouseCursorTexData
CS2_External/OS-ImGui/imgui/imgui_draw.cpp:2982
↓ 1 callersFunctionGetNextArray
CS2_External/Utils/MemorySearch.cpp:26
↓ 1 callersMethodGetPlayerName
CS2_External/Entity.cpp:74
↓ 1 callersMethodGetPlayerPawnAddress
CS2_External/Entity.cpp:149
↓ 1 callersMethodGetPos
CS2_External/Entity.cpp:169
↓ 1 callersMethodGetProcessID
CS2_External/Utils/ProcessManager.hpp:185
↓ 1 callersMethodGetRealTime
CS2_External/GlobalVars.cpp:37
↓ 1 callersMethodGetShotsFired
CS2_External/Entity.cpp:129
↓ 1 callersFunctionGetSignatureArray
CS2_External/Utils/MemorySearch.cpp:7
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