| 25 | void Strobe(int w) { if(_Strobe) _Strobe(w); } |
| 26 | void Update(int w, void *data, int arg) { if(_Update) _Update(w,data,arg); } |
| 27 | void SLHook(int w, uint8 *bg, uint8 *spr, uint32 linets, int final) { if(_SLHook) _SLHook(w,bg,spr,linets,final); } |
| 28 | void Draw(int w, uint8 *buf, int arg) { if(_Draw) _Draw(w,buf,arg); } |
| 29 | void Log(int w, MovieRecord* mr) { if(_Log) _Log(w,mr); } |
| 30 | void Load(int w, MovieRecord* mr) { if(_Load) _Load(w,mr); } |