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hub / github.com/TASEmulators/fceux / updateStatus

Method updateStatus

src/drivers/Qt/input.cpp:549–590  ·  view source on GitHub ↗

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547}
548
549void gamepad_function_key_t::updateStatus(void)
550{
551 int state_lp[2], state[2];
552
553 state_lp[0] = bmap[0].state;
554 state_lp[1] = bmap[1].state;
555
556 state[0] = DTestButton(&bmap[0]);
557 state[1] = DTestButton(&bmap[1]);
558
559 if ((bmap[0].ButtonNum >= 0) && (bmap[1].ButtonNum >= 0))
560 {
561 int s, lp;
562
563 s = state[0] && state[1];
564 lp = state_lp[0] && state_lp[1];
565
566 if (s && !lp)
567 {
568 sendKeyPressEvent(0);
569 }
570 else if (!s && lp)
571 {
572 sendKeyReleaseEvent(0);
573 sendKeyPressEvent(1);
574 sendKeyReleaseEvent(1);
575 }
576 }
577 else if (bmap[1].ButtonNum >= 0)
578 {
579 if (state[1] && !state_lp[1])
580 {
581 sendKeyPressEvent(0);
582 }
583 else if (!state[1] && state_lp[1])
584 {
585 sendKeyReleaseEvent(0);
586 sendKeyPressEvent(1);
587 sendKeyReleaseEvent(1);
588 }
589 }
590}
591
592/***
593 * This function is a wrapper for FCEUI_ToggleEmulationPause that handles

Callers 1

updateGamePadKeyMappingsFunction · 0.80

Calls 1

DTestButtonFunction · 0.70

Tested by

no test coverage detected