| 1214 | |
| 1215 | |
| 1216 | void SetSoundVariables(void) |
| 1217 | { |
| 1218 | int x; |
| 1219 | |
| 1220 | fhinc=PAL?16626:14915; // *2 CPU clock rate |
| 1221 | fhinc*=24; |
| 1222 | |
| 1223 | if(FSettings.SndRate) |
| 1224 | { |
| 1225 | wlookup1[0]=0; |
| 1226 | for(x=1;x<32;x++) |
| 1227 | { |
| 1228 | wlookup1[x]=(double)16*16*16*4*95.52/((double)8128/(double)x+100); |
| 1229 | if(!FSettings.soundq) wlookup1[x]>>=4; |
| 1230 | } |
| 1231 | wlookup2[0]=0; |
| 1232 | for(x=1;x<203;x++) |
| 1233 | { |
| 1234 | wlookup2[x]=(double)16*16*16*4*163.67/((double)24329/(double)x+100); |
| 1235 | if(!FSettings.soundq) wlookup2[x]>>=4; |
| 1236 | } |
| 1237 | if(FSettings.soundq>=1) |
| 1238 | { |
| 1239 | DoNoise=RDoNoise; |
| 1240 | DoTriangle=RDoTriangle; |
| 1241 | DoPCM=RDoPCM; |
| 1242 | DoSQ1=RDoSQ1; |
| 1243 | DoSQ2=RDoSQ2; |
| 1244 | } |
| 1245 | else |
| 1246 | { |
| 1247 | DoNoise=DoTriangle=DoPCM=DoSQ1=DoSQ2=Dummyfunc; |
| 1248 | DoSQ1=RDoSQLQ; |
| 1249 | DoSQ2=RDoSQLQ; |
| 1250 | DoTriangle=RDoTriangleNoisePCMLQ; |
| 1251 | DoNoise=RDoTriangleNoisePCMLQ; |
| 1252 | DoPCM=RDoTriangleNoisePCMLQ; |
| 1253 | } |
| 1254 | } |
| 1255 | else |
| 1256 | { |
| 1257 | DoNoise=DoTriangle=DoPCM=DoSQ1=DoSQ2=Dummyfunc; |
| 1258 | return; |
| 1259 | } |
| 1260 | |
| 1261 | MakeFilters(FSettings.SndRate); |
| 1262 | |
| 1263 | if(GameExpSound.RChange) |
| 1264 | GameExpSound.RChange(); |
| 1265 | |
| 1266 | nesincsize=(int64)(((int64)1<<17)*(double)(PAL?PAL_CPU:NTSC_CPU)/(FSettings.SndRate * 16)); |
| 1267 | memset(sqacc,0,sizeof(sqacc)); |
| 1268 | memset(ChannelBC,0,sizeof(ChannelBC)); |
| 1269 | |
| 1270 | LoadDMCPeriod(DMCFormat&0xF); // For changing from PAL to NTSC |
| 1271 | |
| 1272 | soundtsinc=(uint32)((uint64)(PAL?(long double)PAL_CPU*65536:(long double)NTSC_CPU*65536)/(FSettings.SndRate * 16)); |
| 1273 | } |
no test coverage detected