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github.com/TASEmulators/fceux
/ GetSoundBuffer
Function
GetSoundBuffer
src/sound.cpp:1112–1116 ·
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Source
from the content-addressed store, hash-verified
1110
}
1111
1112
int GetSoundBuffer(int32 **W)
1113
{
1114
*W=WaveFinal;
1115
return(inbuf);
1116
}
1117
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/* FIXME: Find out what sound registers get reset on reset. I know $4001/$4005 don't,
1119
due to that whole MegaMan 2 Game Genie thing.
Callers
1
DrawNSF
Function · 0.85
Calls
no outgoing calls
Tested by
no test coverage detected