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hub / github.com/TASEmulators/fceux / GetSoundBuffer

Function GetSoundBuffer

src/sound.cpp:1112–1116  ·  view source on GitHub ↗

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1110}
1111
1112int GetSoundBuffer(int32 **W)
1113{
1114 *W=WaveFinal;
1115 return(inbuf);
1116}
1117
1118/* FIXME: Find out what sound registers get reset on reset. I know $4001/$4005 don't,
1119due to that whole MegaMan 2 Game Genie thing.

Callers 1

DrawNSFFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected