| 1035 | |
| 1036 | static int32 inbuf=0; |
| 1037 | int FlushEmulateSound(void) |
| 1038 | { |
| 1039 | int x; |
| 1040 | int32 end,left; |
| 1041 | |
| 1042 | if(!soundtimestamp) return(0); |
| 1043 | |
| 1044 | if(!FSettings.SndRate) |
| 1045 | { |
| 1046 | left=0; |
| 1047 | end=0; |
| 1048 | goto nosoundo; |
| 1049 | } |
| 1050 | |
| 1051 | DoSQ1(); |
| 1052 | DoSQ2(); |
| 1053 | DoTriangle(); |
| 1054 | DoNoise(); |
| 1055 | DoPCM(); |
| 1056 | |
| 1057 | if(FSettings.soundq>=1) |
| 1058 | { |
| 1059 | int32 *tmpo=&WaveHi[soundtsoffs]; |
| 1060 | |
| 1061 | if(GameExpSound.HiFill) GameExpSound.HiFill(); |
| 1062 | |
| 1063 | for(x=soundtimestamp;x;x--) |
| 1064 | { |
| 1065 | uint32 b=*tmpo; |
| 1066 | *tmpo=(b&65535)+wlookup2[(b>>16)&255]+wlookup1[b>>24]; |
| 1067 | tmpo++; |
| 1068 | } |
| 1069 | end=NeoFilterSound(WaveHi,WaveFinal,SOUNDTS,&left); |
| 1070 | |
| 1071 | memmove(WaveHi,WaveHi+SOUNDTS-left,left*sizeof(uint32)); |
| 1072 | memset(WaveHi+left,0,sizeof(WaveHi)-left*sizeof(uint32)); |
| 1073 | |
| 1074 | if(GameExpSound.HiSync) GameExpSound.HiSync(left); |
| 1075 | for(x=0;x<5;x++) |
| 1076 | ChannelBC[x]=left; |
| 1077 | } |
| 1078 | else |
| 1079 | { |
| 1080 | end=(SOUNDTS<<16)/soundtsinc; |
| 1081 | if(GameExpSound.Fill) |
| 1082 | GameExpSound.Fill(end&0xF); |
| 1083 | |
| 1084 | SexyFilter(Wave,WaveFinal,end>>4); |
| 1085 | |
| 1086 | //if(FSettings.lowpass) |
| 1087 | // SexyFilter2(WaveFinal,end>>4); |
| 1088 | if(end&0xF) |
| 1089 | Wave[0]=Wave[(end>>4)]; |
| 1090 | Wave[end>>4]=0; |
| 1091 | } |
| 1092 | nosoundo: |
| 1093 | |
| 1094 | if(FSettings.soundq>=1) |
no test coverage detected