joypad.get(which) returns a table of every game button, true meaning currently-held and false meaning not-currently-held (as of last frame boundary) this WILL read input from a currently-playing movie
| 2848 | // (as of last frame boundary) |
| 2849 | // this WILL read input from a currently-playing movie |
| 2850 | static int joypad_get(lua_State *L) |
| 2851 | { |
| 2852 | return joy_get_internal(L, true, true); |
| 2853 | } |
| 2854 | // joypad.getdown(which) |
| 2855 | // returns a table of every game button that is currently held |
| 2856 | static int joypad_getdown(lua_State *L) |
nothing calls this directly
no test coverage detected