| 573 | } |
| 574 | |
| 575 | void FDSSoundReset(void) { |
| 576 | memset(&fdso, 0, sizeof(fdso)); |
| 577 | FDS_ESI(); |
| 578 | GameExpSound.HiSync = HQSync; |
| 579 | GameExpSound.HiFill = RenderSoundHQ; |
| 580 | GameExpSound.Fill = FDSSound; |
| 581 | GameExpSound.RChange = FDS_ESI; |
| 582 | } |
| 583 | |
| 584 | static DECLFW(FDSWrite) { |
| 585 | switch (A) { |