* Restores the default hotkey mapping. **/
| 379 | * Restores the default hotkey mapping. |
| 380 | **/ |
| 381 | void ApplyDefaultCommandMapping() |
| 382 | { |
| 383 | memset(FCEUD_CommandMapping, 0, sizeof(FCEUD_CommandMapping)); |
| 384 | |
| 385 | for(unsigned i = 0; i < NUM_DEFAULT_MAPPINGS; ++i) |
| 386 | { |
| 387 | FCEUD_CommandMapping[DefaultCommandMapping[i].cmd].ButtType[0] = BUTTC_KEYBOARD; |
| 388 | FCEUD_CommandMapping[DefaultCommandMapping[i].cmd].DeviceNum[0] = 0; |
| 389 | FCEUD_CommandMapping[DefaultCommandMapping[i].cmd].ButtonNum[0] = DefaultCommandMapping[i].key; |
| 390 | FCEUD_CommandMapping[DefaultCommandMapping[i].cmd].NumC = 1; |
| 391 | } |
| 392 | } |
| 393 | |
| 394 | /** |
| 395 | * Callback function of the Map Input dialog |
no outgoing calls
no test coverage detected