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hub / github.com/TASEmulators/fceux / win_debuggerLoop

Function win_debuggerLoop

src/drivers/win/main.cpp:1018–1027  ·  view source on GitHub ↗

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1016}
1017
1018void win_debuggerLoop()
1019{
1020 //delay until something causes us to unpause.
1021 //either a hotkey or a debugger command
1022 while(FCEUI_EmulationPaused() && !FCEUI_EmulationFrameStepped())
1023 {
1024 Sleep(50);
1025 win_debuggerLoopStep();
1026 }
1027}
1028
1029// Update the game and gamewindow with a new frame
1030void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count)

Callers 2

emu_debuggerloopFunction · 0.85
FCEUD_DebugBreakpointFunction · 0.85

Calls 3

FCEUI_EmulationPausedFunction · 0.85
win_debuggerLoopStepFunction · 0.85

Tested by

no test coverage detected