| 1016 | } |
| 1017 | |
| 1018 | void win_debuggerLoop() |
| 1019 | { |
| 1020 | //delay until something causes us to unpause. |
| 1021 | //either a hotkey or a debugger command |
| 1022 | while(FCEUI_EmulationPaused() && !FCEUI_EmulationFrameStepped()) |
| 1023 | { |
| 1024 | Sleep(50); |
| 1025 | win_debuggerLoopStep(); |
| 1026 | } |
| 1027 | } |
| 1028 | |
| 1029 | // Update the game and gamewindow with a new frame |
| 1030 | void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count) |
no test coverage detected