force the input types suggested by the game
| 85 | |
| 86 | //force the input types suggested by the game |
| 87 | void ParseGIInput(FCEUGI *gi) |
| 88 | { |
| 89 | if(gi) |
| 90 | { |
| 91 | if(gi->input[0]!=SI_UNSET) |
| 92 | InputType[0]=gi->input[0]; |
| 93 | if(gi->input[1]!=SI_UNSET) |
| 94 | InputType[1]=gi->input[1]; |
| 95 | if(gi->inputfc!=SIFC_UNSET) |
| 96 | InputType[2]=gi->inputfc; |
| 97 | |
| 98 | InitInputPorts((eoptions & EO_FOURSCORE)!=0); |
| 99 | } |
| 100 | } |
| 101 | |
| 102 | ButtConfig autoHoldKeys, autoHoldClearKeys; |
| 103 | static uint8 QuizKingData=0; |
no test coverage detected