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hub / github.com/TASEmulators/desmume / GFX3D_IsPolyTranslucent

Function GFX3D_IsPolyTranslucent

desmume/src/gfx3d.cpp:4157–4174  ·  view source on GitHub ↗

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Callers 2

RenderMethod · 0.85

Calls 2

GFX3D_IsPolyWireframeFunction · 0.85
GFX3D_IsPolyOpaqueFunction · 0.85

Tested by

no test coverage detected