(id, dom)
| 21 | |
| 22 | export class Render { |
| 23 | constructor(id, dom) { |
| 24 | /** |
| 25 | * @member {string} LevelRenderer.Render.prototype.id |
| 26 | * @description 唯一标识。 |
| 27 | */ |
| 28 | this.id = id; |
| 29 | |
| 30 | /** |
| 31 | * @member {LevelRenderer.Storage} LevelRenderer.Render.prototype.storage |
| 32 | * @description 图形仓库对象。 |
| 33 | */ |
| 34 | this.storage = new Storage(); |
| 35 | |
| 36 | /** |
| 37 | * @member {LevelRenderer.Painter} LevelRenderer.Render.prototype.painter |
| 38 | * @description 绘制器对象。 |
| 39 | * |
| 40 | */ |
| 41 | this.painter = new Painter(dom, this.storage); |
| 42 | |
| 43 | /** |
| 44 | * @member {LevelRenderer.Handler} LevelRenderer.Render.prototype.handler |
| 45 | * @description 事件处理对象。 |
| 46 | * |
| 47 | */ |
| 48 | this.handler = new Handler(dom, this.storage, this.painter); |
| 49 | |
| 50 | /** |
| 51 | * @member {Array} LevelRenderer.Render.prototype.animatingElements |
| 52 | * @description 动画控制数组。 |
| 53 | * |
| 54 | */ |
| 55 | this.animatingElements = []; |
| 56 | |
| 57 | /** |
| 58 | * @member {LevelRenderer.animation.Animation} LevelRenderer.Render.prototype.animation |
| 59 | * @description 动画对象。 |
| 60 | * |
| 61 | */ |
| 62 | this.animation = new Animation({ |
| 63 | stage: { |
| 64 | update: Render.getFrameCallback(this) |
| 65 | } |
| 66 | }); |
| 67 | |
| 68 | /** |
| 69 | * @member {boolean} LevelRenderer.Render.prototype._needsRefreshNextFrame |
| 70 | * @description 是否需要刷新下一帧。 |
| 71 | * |
| 72 | */ |
| 73 | this._needsRefreshNextFrame = false; |
| 74 | this.animation.start(); |
| 75 | this.CLASS_NAME = "SuperMap.LevelRenderer.Render"; |
| 76 | |
| 77 | } |
| 78 | |
| 79 | /** |
| 80 | * @function LevelRenderer.Render.prototype.destory |
nothing calls this directly
no test coverage detected