* Method: _paintList * 按列表绘制图形。
(list, paintAll)
| 186 | * 按列表绘制图形。 |
| 187 | */ |
| 188 | _paintList(list, paintAll) { |
| 189 | if (typeof(paintAll) == 'undefined') { |
| 190 | paintAll = false; |
| 191 | } |
| 192 | |
| 193 | this._updateLayerStatus(list); |
| 194 | |
| 195 | var currentLayer; |
| 196 | var currentZLevel; |
| 197 | var ctx; |
| 198 | |
| 199 | for (var id in this._layers) { |
| 200 | if (id !== 'hover') { |
| 201 | this._layers[id].unusedCount++; |
| 202 | this._layers[id].updateTransform(); |
| 203 | } |
| 204 | } |
| 205 | |
| 206 | var invTransform = []; |
| 207 | |
| 208 | for (var i = 0, l = list.length; i < l; i++) { |
| 209 | var shape = list[i]; |
| 210 | |
| 211 | if (currentZLevel !== shape.zlevel) { |
| 212 | if (currentLayer && currentLayer.needTransform) { |
| 213 | ctx.restore(); |
| 214 | } |
| 215 | |
| 216 | currentLayer = this.getLayer(shape.zlevel); |
| 217 | ctx = currentLayer.ctx; |
| 218 | currentZLevel = shape.zlevel; |
| 219 | |
| 220 | // Reset the count |
| 221 | currentLayer.unusedCount = 0; |
| 222 | |
| 223 | if (currentLayer.dirty || paintAll) { |
| 224 | currentLayer.clear(); |
| 225 | } |
| 226 | |
| 227 | if (currentLayer.needTransform) { |
| 228 | ctx.save(); |
| 229 | currentLayer.setTransform(ctx); |
| 230 | } |
| 231 | } |
| 232 | |
| 233 | // Start group clipping |
| 234 | if (ctx && shape.__startClip) { |
| 235 | var clipShape = shape.__startClip; |
| 236 | ctx.save(); |
| 237 | // Set transform |
| 238 | if (clipShape.needTransform) { |
| 239 | let m = clipShape.transform; |
| 240 | SUtil.Util_matrix.invert(invTransform, m); |
| 241 | ctx.transform( |
| 242 | m[0], m[1], |
| 243 | m[2], m[3], |
| 244 | m[4], m[5] |
| 245 | ); |
no test coverage detected