()
| 678 | self.camera = new Camera(this.gl); |
| 679 | |
| 680 | function draw() { |
| 681 | gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| 682 | // console.time('draw') |
| 683 | for (var i in renderList) { |
| 684 | renderList[i].render(); |
| 685 | } |
| 686 | // console.timeEnd('draw') |
| 687 | requestAnimationFrame(draw); |
| 688 | } |
| 689 | |
| 690 | requestAnimationFrame(draw); |
| 691 | } |