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Functions5,633 in github.com/SunOner/sunone_aimbot_2

↓ 7 callersFunctionCalcWindowSizeAfterConstraint
sunone_aimbot_2/modules/imgui-1.92.8/imgui.cpp:6734
↓ 7 callersFunctionCalcWindowSizeAfterConstraint
sunone_aimbot_2/imgui/imgui.cpp:6734
↓ 7 callersFunctionEnsureOverlayInsideWorkArea
sunone_aimbot_2/overlay/overlay.cpp:701
↓ 7 callersMethodGetMapSize
sunone_aimbot_2/modules/imgui-1.92.8/imgui_internal.h:789
↓ 7 callersMethodGetMapSize
sunone_aimbot_2/imgui/imgui_internal.h:789
↓ 7 callersFunctionImFileClose
We should in theory be using fseeko()/ftello() with off_t and _fseeki64()/_ftelli64() with __int64, waiting for the PR that does that in a very portab
sunone_aimbot_2/modules/imgui-1.92.8/imgui.cpp:2550
↓ 7 callersFunctionImFileClose
We should in theory be using fseeko()/ftello() with off_t and _fseeki64()/_ftelli64() with __int64, waiting for the PR that does that in a very portab
sunone_aimbot_2/imgui/imgui.cpp:2550
↓ 7 callersFunctionImFontAtlasFontDestroyOutput
Keep source/input FontData
sunone_aimbot_2/modules/imgui-1.92.8/imgui_draw.cpp:3689
↓ 7 callersFunctionImFontAtlasFontDestroyOutput
Keep source/input FontData
sunone_aimbot_2/imgui/imgui_draw.cpp:3689
↓ 7 callersFunctionImFontCalcWordWrapPositionEx
Simple word-wrapping for English, not full-featured. Please submit failing cases! This will return the next location to wrap from. If no wrapping if n
sunone_aimbot_2/modules/imgui-1.92.8/imgui_draw.cpp:5524
↓ 7 callersFunctionImFontCalcWordWrapPositionEx
Simple word-wrapping for English, not full-featured. Please submit failing cases! This will return the next location to wrap from. If no wrapping if n
sunone_aimbot_2/imgui/imgui_draw.cpp:5524
↓ 7 callersFunctionImFormatStringToTempBuffer
sunone_aimbot_2/modules/imgui-1.92.8/imgui.cpp:2343
↓ 7 callersFunctionImFormatStringToTempBuffer
sunone_aimbot_2/imgui/imgui.cpp:2343
↓ 7 callersFunctionImFormatStringToTempBufferV
FIXME: Should rework API toward allowing multiple in-flight temp buffers (easier and safer for caller) by making the caller acquire a temp buffer toke
sunone_aimbot_2/modules/imgui-1.92.8/imgui.cpp:2355
↓ 7 callersFunctionImFormatStringToTempBufferV
FIXME: Should rework API toward allowing multiple in-flight temp buffers (easier and safer for caller) by making the caller acquire a temp buffer toke
sunone_aimbot_2/imgui/imgui.cpp:2355
↓ 7 callersFunctionImGui_ImplGlfw_ShouldChainCallback
sunone_aimbot_2/modules/imgui-1.92.8/backends/imgui_impl_glfw.cpp:416
↓ 7 callersFunctionImGui_ImplSDL3_Init
sunone_aimbot_2/modules/imgui-1.92.8/backends/imgui_impl_sdl3.cpp:496
↓ 7 callersFunctionImPow
sunone_aimbot_2/modules/imgui-1.92.8/imgui_internal.h:491
↓ 7 callersFunctionImPow
sunone_aimbot_2/imgui/imgui_internal.h:491
↓ 7 callersFunctionImRotate
sunone_aimbot_2/modules/imgui-1.92.8/imgui_internal.h:536
↓ 7 callersFunctionImRotate
sunone_aimbot_2/imgui/imgui_internal.h:536
↓ 7 callersFunctionImStrSkipBlank
sunone_aimbot_2/modules/imgui-1.92.8/imgui.cpp:2278
↓ 7 callersFunctionImStrSkipBlank
sunone_aimbot_2/imgui/imgui.cpp:2278
↓ 7 callersFunctionImTextCharToUtf8
sunone_aimbot_2/modules/imgui-1.92.8/imgui.cpp:2724
↓ 7 callersFunctionImTextCharToUtf8
sunone_aimbot_2/imgui/imgui.cpp:2724
↓ 7 callersFunctionInputIntRow
sunone_aimbot_2/overlay/ui_sections.h:125
↓ 7 callersFunctionNormalizeCaptureMethod
sunone_aimbot_2/capture/capture.cpp:275
↓ 7 callersMethodPathStroke
sunone_aimbot_2/modules/imgui-1.92.8/imgui.h:3370
↓ 7 callersMethodPathStroke
sunone_aimbot_2/imgui/imgui.h:3370
↓ 7 callersMethodPopClipRect
sunone_aimbot_2/modules/imgui-1.92.8/imgui.cpp:5911
↓ 7 callersMethodPushClipRect
Push a clipping rectangle for both ImGui logic (hit-testing etc.) and low-level ImDrawList rendering. - When using this function it is sane to ensure
sunone_aimbot_2/modules/imgui-1.92.8/imgui.cpp:5904
↓ 7 callersFunctionSTB_TEXTEDIT_LAYOUTROW
sunone_aimbot_2/modules/imgui-1.92.8/imgui_widgets.cpp:4025
↓ 7 callersFunctionSTB_TEXTEDIT_LAYOUTROW
sunone_aimbot_2/imgui/imgui_widgets.cpp:4198
↓ 7 callersMethodSetKeyEventNativeData
[Optional] Call after AddKeyEvent(). Specify native keycode, scancode + Specify index for legacy <1.87 IsKeyXXX() functions with native indices. If yo
sunone_aimbot_2/modules/imgui-1.92.8/imgui.cpp:1889
↓ 7 callersFunctionStartThreadGuarded
sunone_aimbot_2/sunone_aimbot_2.cpp:159
↓ 7 callersFunctionTrtNowMs
sunone_aimbot_2/tensorrt/trt_monitor.h:21
↓ 7 callersMethodTryGetMapData
It is the map we need iterate to find valid items, since we don't have "alive" storage anywhere
sunone_aimbot_2/modules/imgui-1.92.8/imgui_internal.h:790
↓ 7 callersMethodTryGetMapData
It is the map we need iterate to find valid items, since we don't have "alive" storage anywhere
sunone_aimbot_2/imgui/imgui_internal.h:790
↓ 7 callersFunctionWindowRectAbsToRel
sunone_aimbot_2/modules/imgui-1.92.8/imgui_internal.h:3201
↓ 7 callersFunctionWindowRectAbsToRel
sunone_aimbot_2/imgui/imgui_internal.h:3201
↓ 7 callersFunctiondrawBindingRowsAndMarkDirty
sunone_aimbot_2/overlay/draw_buttons.cpp:100
↓ 7 callersMethodgetLockStateFromCache
sunone_aimbot_2/modules/makcu/src/makcu.cpp:470
↓ 7 callersMethodmove
sunone_aimbot_2/mouse/MouseInput.cpp:277
↓ 7 callersMethodset
sunone_aimbot_2/detector/detection_buffer.h:19
↓ 7 callersFunctionstbi__compute_y
sunone_aimbot_2/modules/stb/stb_image.h:1746
↓ 7 callersFunctionstbi__start_callbacks
initialize a callback-based context
sunone_aimbot_2/modules/stb/stb_image.h:836
↓ 7 callersFunctionstbi__start_mem
initialize a memory-decode context
sunone_aimbot_2/modules/stb/stb_image.h:826
↓ 7 callersFunctionstbtt_GetGlyphBitmapBoxSubpixel
sunone_aimbot_2/modules/imgui-1.92.8/imstb_truetype.h:2726
↓ 7 callersFunctionstbtt_GetGlyphBitmapBoxSubpixel
sunone_aimbot_2/imgui/imstb_truetype.h:2726
↓ 7 callersFunctionstbtt_ScaleForPixelHeight
sunone_aimbot_2/modules/imgui-1.92.8/imstb_truetype.h:2665
↓ 7 callersFunctionstbtt_ScaleForPixelHeight
sunone_aimbot_2/imgui/imstb_truetype.h:2665
↓ 7 callersFunctionstbtt__cff_get_index
sunone_aimbot_2/modules/imgui-1.92.8/imstb_truetype.h:1195
↓ 7 callersFunctionstbtt__cff_get_index
sunone_aimbot_2/imgui/imstb_truetype.h:1195
↓ 7 callersMethodupdateConfig
sunone_aimbot_2/mouse/mouse.cpp:105
↓ 7 callersMethodupdateLockStateCache
Cache-based lock state management
sunone_aimbot_2/modules/makcu/src/makcu.cpp:450
↓ 6 callersMethodAdd
sunone_aimbot_2/modules/imgui-1.92.8/imgui_internal.h:780
↓ 6 callersMethodAdd
sunone_aimbot_2/imgui/imgui_internal.h:780
↓ 6 callersMethodAddCircle
sunone_aimbot_2/modules/imgui-1.92.8/imgui_draw.cpp:1602
↓ 6 callersMethodAddCmd
sunone_aimbot_2/overlay/Game_overlay.cpp:279
↓ 6 callersMethodAddImage
sunone_aimbot_2/modules/imgui-1.92.8/imgui_draw.cpp:1757
↓ 6 callersMethodAddLine
sunone_aimbot_2/modules/imgui-1.92.8/imgui_draw.cpp:1474
↓ 6 callersMethodAddRectFilledMultiColor
p_min = upper-left, p_max = lower-right
sunone_aimbot_2/imgui/imgui_draw.cpp:1541
↓ 6 callersFunctionCheckCuda
sunone_aimbot_2/depth/depth_anything_trt.cpp:135
↓ 6 callersFunctionConvertSingleModFlagToKey
sunone_aimbot_2/modules/imgui-1.92.8/imgui_internal.h:3405
↓ 6 callersFunctionConvertSingleModFlagToKey
sunone_aimbot_2/imgui/imgui_internal.h:3405
↓ 6 callersMethodEnsure
sunone_aimbot_2/capture/capture.cpp:331
↓ 6 callersMethodFindGlyphNoFallback
Attempt to load but when missing, return NULL instead of FallbackGlyph
sunone_aimbot_2/modules/imgui-1.92.8/imgui_draw.cpp:5335
↓ 6 callersMethodFindGlyphNoFallback
Attempt to load but when missing, return NULL instead of FallbackGlyph
sunone_aimbot_2/imgui/imgui_draw.cpp:5335
↓ 6 callersMethodGetCenter
Helpers
sunone_aimbot_2/modules/imgui-1.92.8/imgui.h:3984
↓ 6 callersMethodGetColumnSettings
sunone_aimbot_2/modules/imgui-1.92.8/imgui_internal.h:3165
↓ 6 callersMethodGetColumnSettings
sunone_aimbot_2/imgui/imgui_internal.h:3165
↓ 6 callersMethodGetInt
sunone_aimbot_2/modules/imgui-1.92.8/imgui.cpp:2942
↓ 6 callersMethodGetInt
sunone_aimbot_2/imgui/imgui.cpp:2942
↓ 6 callersMethodGetMainRect
Helpers to retrieve ImRect (we don't need to store BuildWorkRect as every access tend to change it, hence the code asymmetry)
sunone_aimbot_2/modules/imgui-1.92.8/imgui_internal.h:1996
↓ 6 callersMethodGetMainRect
Helpers to retrieve ImRect (we don't need to store BuildWorkRect as every access tend to change it, hence the code asymmetry)
sunone_aimbot_2/imgui/imgui_internal.h:1996
↓ 6 callersFunctionHResultToString
sunone_aimbot_2/benchmarks/provider_benchmark.cpp:793
↓ 6 callersFunctionImBitArraySetBit
sunone_aimbot_2/modules/imgui-1.92.8/imgui_internal.h:631
↓ 6 callersFunctionImBitArraySetBit
sunone_aimbot_2/imgui/imgui_internal.h:631
↓ 6 callersFunctionImCharIsBlankW
sunone_aimbot_2/modules/imgui-1.92.8/imgui_internal.h:406
↓ 6 callersFunctionImCharIsBlankW
sunone_aimbot_2/imgui/imgui_internal.h:406
↓ 6 callersFunctionImFontAtlasPackAddRect
Important: Calling this may recreate a new texture and therefore change atlas->TexData FIXME-NEWFONTS: Expose other glyph padding settings for custom
sunone_aimbot_2/modules/imgui-1.92.8/imgui_draw.cpp:4431
↓ 6 callersFunctionImGui_ImplOpenGL2_GetBackendData
Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
sunone_aimbot_2/modules/imgui-1.92.8/backends/imgui_impl_opengl2.cpp:99
↓ 6 callersFunctionImGui_ImplSDL2_GetViewportForWindowID
sunone_aimbot_2/modules/imgui-1.92.8/backends/imgui_impl_sdl2.cpp:367
↓ 6 callersFunctionImGui_ImplSDL2_Init
sunone_aimbot_2/modules/imgui-1.92.8/backends/imgui_impl_sdl2.cpp:490
↓ 6 callersFunctionImGui_ImplSDLRenderer3_GetBackendData
Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
sunone_aimbot_2/modules/imgui-1.92.8/backends/imgui_impl_sdlrenderer3.cpp:72
↓ 6 callersFunctionImGui_ImplWin32_GetBackendData
Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
sunone_aimbot_2/modules/imgui-1.92.8/backends/imgui_impl_win32.cpp:141
↓ 6 callersFunctionImGui_ImplWin32_GetBackendData
Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
sunone_aimbot_2/imgui/imgui_impl_win32.cpp:141
↓ 6 callersFunctionIsWindowActiveAndVisible
sunone_aimbot_2/modules/imgui-1.92.8/imgui.cpp:5408
↓ 6 callersFunctionIsWindowActiveAndVisible
sunone_aimbot_2/imgui/imgui.cpp:5408
↓ 6 callersMethodReleaseFrame
sunone_aimbot_2/capture/duplication_api_capture.cpp:246
↓ 6 callersFunctionSTB_TEXTEDIT_INSERTCHARS
sunone_aimbot_2/modules/imgui-1.92.8/imgui_widgets.cpp:4211
↓ 6 callersFunctionSTB_TEXTEDIT_INSERTCHARS
sunone_aimbot_2/imgui/imgui_widgets.cpp:4384
↓ 6 callersFunctionTabItemGetSectionIdx
sunone_aimbot_2/modules/imgui-1.92.8/imgui_widgets.cpp:9750
↓ 6 callersFunctionTabItemGetSectionIdx
sunone_aimbot_2/imgui/imgui_widgets.cpp:9966
↓ 6 callersFunctionToD2DColor
sunone_aimbot_2/overlay/Game_overlay.cpp:52
↓ 6 callersFunctiondraw_mouse_page
sunone_aimbot_2/overlay/draw_mouse.cpp:67
↓ 6 callersFunctionlogicalButtonPressed
sunone_aimbot_2/mouse/MouseInput.cpp:28
↓ 6 callersFunctionoutliterals
sunone_aimbot_2/modules/imgui-1.92.8/misc/fonts/binary_to_compressed_c.cpp:237
↓ 6 callersMethodpress
sunone_aimbot_2/mouse/Makcu.cpp:102
↓ 6 callersFunctionreserve
Resize a vector to a smaller size, guaranteed not to cause a reallocation
sunone_aimbot_2/modules/imgui-1.92.8/imgui.h:2254
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