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Functions5,633 in github.com/SunOner/sunone_aimbot_2

↓ 2 callersFunctionsyncDebugTextBuffer
sunone_aimbot_2/overlay/draw_debug.cpp:53
↓ 2 callersFunctiontryGetDimInt
sunone_aimbot_2/detector/trt_detector.cpp:43
↓ 2 callersFunctionttLONG
sunone_aimbot_2/modules/imgui-1.92.8/imstb_truetype.h:1294
↓ 2 callersFunctionttLONG
sunone_aimbot_2/imgui/imstb_truetype.h:1294
↓ 2 callersMethodupdate
sunone_aimbot_2/mouse/AimbotTarget.cpp:297
↓ 1 callersFunctionAdaptiveItemWidth
sunone_aimbot_2/overlay/ui_sections.h:19
↓ 1 callersFunctionAdd
sunone_aimbot_2/modules/imgui-1.92.8/imgui_internal.h:608
↓ 1 callersFunctionAdd
sunone_aimbot_2/imgui/imgui_internal.h:608
↓ 1 callersMethodAddFocusEvent
sunone_aimbot_2/imgui/imgui.cpp:2011
↓ 1 callersMethodAddFontDefault
Legacy function with heuristic to select Pixel or Vector font. The selection is based on (style.FontSizeBase * style.FontScaleMain * style.FontScaleDp
sunone_aimbot_2/modules/imgui-1.92.8/imgui_draw.cpp:3160
↓ 1 callersMethodAddInputCharacter
Pass in translated ASCII characters for text input. - with glfw you can get those from the callback set in glfwSetCharCallback() - on Windows you can
sunone_aimbot_2/imgui/imgui.cpp:1708
↓ 1 callersFunctionAddProvidersFromList
sunone_aimbot_2/benchmarks/provider_benchmark.cpp:885
↓ 1 callersMethodAddTriangle
sunone_aimbot_2/modules/imgui-1.92.8/imgui_draw.cpp:1580
↓ 1 callersMethodAddTriangle
sunone_aimbot_2/imgui/imgui_draw.cpp:1580
↓ 1 callersFunctionAddWindowToDrawData
sunone_aimbot_2/modules/imgui-1.92.8/imgui.cpp:5834
↓ 1 callersFunctionAddWindowToDrawData
sunone_aimbot_2/imgui/imgui.cpp:5834
↓ 1 callersFunctionAddWindowToSortBuffer
sunone_aimbot_2/modules/imgui-1.92.8/imgui.cpp:5818
↓ 1 callersFunctionAddWindowToSortBuffer
sunone_aimbot_2/imgui/imgui.cpp:5818
↓ 1 callersFunctionAddXyxyDetection
sunone_aimbot_2/detector/postProcess.cpp:150
↓ 1 callersFunctionAnimateFloat
sunone_aimbot_2/overlay/ui_sections.h:32
↓ 1 callersFunctionApplyRuntimeUiScale
sunone_aimbot_2/overlay/overlay.cpp:138
↓ 1 callersFunctionApplyTheme_Windows11Dark
sunone_aimbot_2/overlay/overlay.cpp:209
↓ 1 callersFunctionBase64Decode
sunone_aimbot_2/scr/other_tools.cpp:384
↓ 1 callersFunctionBatchCommandBuilder
sunone_aimbot_2/modules/makcu/include/makcu.h:261
↓ 1 callersMethodBeginFrame
sunone_aimbot_2/overlay/Game_overlay.cpp:180
↓ 1 callersFunctionBeginManualOverlayWindowDrag
sunone_aimbot_2/overlay/overlay.cpp:933
↓ 1 callersFunctionBeginSubsection
sunone_aimbot_2/overlay/ui_sections.h:232
↓ 1 callersFunctionBenchmarkCsvHeader
sunone_aimbot_2/benchmarks/provider_benchmark.cpp:2189
↓ 1 callersFunctionBoxSelectActivateDrag
sunone_aimbot_2/modules/imgui-1.92.8/imgui_widgets.cpp:7769
↓ 1 callersFunctionBoxSelectActivateDrag
sunone_aimbot_2/imgui/imgui_widgets.cpp:7985
↓ 1 callersFunctionBoxSelectScrollWithMouseDrag
sunone_aimbot_2/modules/imgui-1.92.8/imgui_widgets.cpp:7794
↓ 1 callersFunctionBoxSelectScrollWithMouseDrag
sunone_aimbot_2/imgui/imgui_widgets.cpp:8010
↓ 1 callersMethodBuild
sunone_aimbot_2/modules/imgui-1.92.8/imgui_draw.cpp:3042
↓ 1 callersMethodBuild
sunone_aimbot_2/imgui/imgui_draw.cpp:3042
↓ 1 callersFunctionBuildCollectSampleStem
sunone_aimbot_2/scr/data_collector.cpp:71
↓ 1 callersFunctionBuildOpenOrder
sunone_aimbot_2/capture/virtual_camera.cpp:281
↓ 1 callersFunctionBuildSaveFrame
sunone_aimbot_2/scr/data_collector.cpp:243
↓ 1 callersFunctionCalcDelayFromHoveredFlags
sunone_aimbot_2/modules/imgui-1.92.8/imgui.cpp:4826
↓ 1 callersFunctionCalcDelayFromHoveredFlags
sunone_aimbot_2/imgui/imgui.cpp:4826
↓ 1 callersFunctionCalcRoutingScore
Current score encoding - 0: Never route - 1: ImGuiInputFlags_RouteGlobal (lower priority) - 100..199: ImGuiInputFlags_RouteFocused
sunone_aimbot_2/modules/imgui-1.92.8/imgui.cpp:9671
↓ 1 callersFunctionCalcRoutingScore
Current score encoding - 0: Never route - 1: ImGuiInputFlags_RouteGlobal (lower priority) - 100..199: ImGuiInputFlags_RouteFocused
sunone_aimbot_2/imgui/imgui.cpp:9671
↓ 1 callersFunctionCalcScrollEdgeSnap
Helper to snap on edges when aiming at an item very close to the edge, So the difference between WindowPadding and ItemSpacing will be in the visible
sunone_aimbot_2/modules/imgui-1.92.8/imgui.cpp:11833
↓ 1 callersFunctionCalcScrollEdgeSnap
Helper to snap on edges when aiming at an item very close to the edge, So the difference between WindowPadding and ItemSpacing will be in the visible
sunone_aimbot_2/imgui/imgui.cpp:11833
↓ 1 callersFunctionCanInitializeModelForProvider
sunone_aimbot_2/benchmarks/provider_benchmark.cpp:1866
↓ 1 callersFunctionCandidateAlreadyExists
sunone_aimbot_2/capture/virtual_camera.cpp:149
↓ 1 callersFunctionCaptureProgress
sunone_aimbot_2/overlay/export_progress_panel.h:76
↓ 1 callersMethodChannelsMerge
sunone_aimbot_2/modules/imgui-1.92.8/imgui.h:3401
↓ 1 callersMethodChannelsMerge
sunone_aimbot_2/imgui/imgui.h:3401
↓ 1 callersFunctionCheckProgram
If you get an error please report on GitHub. You may try different GL context version or GLSL version.
sunone_aimbot_2/modules/imgui-1.92.8/backends/imgui_impl_opengl3.cpp:719
↓ 1 callersFunctionClampWindowPos
sunone_aimbot_2/modules/imgui-1.92.8/imgui.cpp:7140
↓ 1 callersFunctionClampWindowPos
sunone_aimbot_2/imgui/imgui.cpp:7140
↓ 1 callersFunctionClearFreeMemory
sunone_aimbot_2/modules/imgui-1.92.8/imgui_internal.h:1221
↓ 1 callersFunctionClearFreeMemory
sunone_aimbot_2/imgui/imgui_internal.h:1221
↓ 1 callersFunctionClearIO
Zero-clear except IO as we preserve IO.Requests[] buffer allocation.
sunone_aimbot_2/modules/imgui-1.92.8/imgui_internal.h:1939
↓ 1 callersFunctionClearIO
Zero-clear except IO as we preserve IO.Requests[] buffer allocation.
sunone_aimbot_2/imgui/imgui_internal.h:1939
↓ 1 callersMethodClearInputMouse
sunone_aimbot_2/modules/imgui-1.92.8/imgui.cpp:1798
↓ 1 callersMethodClearInputMouse
sunone_aimbot_2/imgui/imgui.cpp:1798
↓ 1 callersMethodClearPlatformHandlers
sunone_aimbot_2/imgui/imgui.cpp:15852
↓ 1 callersMethodClearRendererHandlers
sunone_aimbot_2/imgui/imgui.cpp:15863
↓ 1 callersMethodClearSelection
sunone_aimbot_2/modules/imgui-1.92.8/imgui_widgets.cpp:4328
↓ 1 callersMethodClearSelection
sunone_aimbot_2/imgui/imgui_widgets.cpp:4501
↓ 1 callersFunctionCollectModelCandidates
sunone_aimbot_2/benchmarks/provider_benchmark.cpp:1245
↓ 1 callersFunctionColorEditRestoreH
sunone_aimbot_2/modules/imgui-1.92.8/imgui_widgets.cpp:5763
↓ 1 callersFunctionColorEditRestoreH
sunone_aimbot_2/imgui/imgui_widgets.cpp:5936
↓ 1 callersFunctionCompile
sunone_aimbot_2/mouse/kmboxA.cpp:833
↓ 1 callersFunctionComputeRuntimeUiScale
sunone_aimbot_2/overlay/overlay.cpp:133
↓ 1 callersFunctionConfiguredClassCountHint
sunone_aimbot_2/detector/postProcess.cpp:42
↓ 1 callersFunctionContainsParentTraversal
sunone_aimbot_2/depth/depth_anything_trt.cpp:68
↓ 1 callersMethodCreate
sunone_aimbot_2/modules/imgui-1.92.8/imgui_draw.cpp:2490
↓ 1 callersMethodCreate
sunone_aimbot_2/imgui/imgui_draw.cpp:2490
↓ 1 callersFunctionCreateDeviceD3D
sunone_aimbot_2/overlay/overlay.cpp:752
↓ 1 callersFunctionCreateDmlWarpResources
sunone_aimbot_2/benchmarks/provider_benchmark.cpp:1694
↓ 1 callersFunctionCreateMouseInputDevice
sunone_aimbot_2/mouse/MouseInput.cpp:554
↓ 1 callersFunctionCreateNewWindow
sunone_aimbot_2/modules/imgui-1.92.8/imgui.cpp:6686
↓ 1 callersFunctionCreateNewWindow
sunone_aimbot_2/imgui/imgui.cpp:6686
↓ 1 callersFunctionCreateOverlayWindow
sunone_aimbot_2/overlay/overlay.cpp:1194
↓ 1 callersMethodCreateTargets
sunone_aimbot_2/overlay/Game_overlay.cpp:556
↓ 1 callersMethodCursorClamp
After a user-input the cursor stays on for a while without blinking
sunone_aimbot_2/modules/imgui-1.92.8/imgui_widgets.cpp:4326
↓ 1 callersMethodCursorClamp
After a user-input the cursor stays on for a while without blinking
sunone_aimbot_2/imgui/imgui_widgets.cpp:4499
↓ 1 callersFunctionDebugItemPathQuery_GetResultAsPath
sunone_aimbot_2/modules/imgui-1.92.8/imgui.cpp:18219
↓ 1 callersFunctionDebugItemPathQuery_GetResultAsPath
sunone_aimbot_2/imgui/imgui.cpp:18219
↓ 1 callersFunctionDebugItemPathQuery_UpdateAndGetHookId
Update queries. The steps are: -1: query Stack, >= 0: query each stack item We can only perform 1 ID Info query every frame. This is designed so the G
sunone_aimbot_2/modules/imgui-1.92.8/imgui.cpp:18095
↓ 1 callersFunctionDebugItemPathQuery_UpdateAndGetHookId
Update queries. The steps are: -1: query Stack, >= 0: query each stack item We can only perform 1 ID Info query every frame. This is designed so the G
sunone_aimbot_2/imgui/imgui.cpp:18095
↓ 1 callersFunctionDebugNodeTableGetSizingPolicyDesc
sunone_aimbot_2/modules/imgui-1.92.8/imgui_tables.cpp:4109
↓ 1 callersFunctionDebugNodeTableGetSizingPolicyDesc
sunone_aimbot_2/imgui/imgui_tables.cpp:4109
↓ 1 callersFunctionDebugPrintInputEvent
sunone_aimbot_2/modules/imgui-1.92.8/imgui.cpp:10479
↓ 1 callersFunctionDebugPrintInputEvent
sunone_aimbot_2/imgui/imgui.cpp:10479
↓ 1 callersFunctionDecode85
sunone_aimbot_2/modules/imgui-1.92.8/imgui_draw.cpp:3136
↓ 1 callersFunctionDecode85
sunone_aimbot_2/imgui/imgui_draw.cpp:3136
↓ 1 callersFunctionDecodeFeatureMajorPredictions
sunone_aimbot_2/detector/postProcess.cpp:231
↓ 1 callersFunctionDecodePredictionMajorPredictions
sunone_aimbot_2/detector/postProcess.cpp:280
↓ 1 callersFunctionDecodeSunPointRaw
sunone_aimbot_2/benchmarks/provider_benchmark.cpp:1466
↓ 1 callersFunctionDecodeXyxyDetections
sunone_aimbot_2/detector/postProcess.cpp:205
↓ 1 callersFunctionDevice
Disable copy
sunone_aimbot_2/modules/makcu/include/makcu.h:278
↓ 1 callersFunctionDrawActivityDots
sunone_aimbot_2/overlay/export_progress_panel.h:109
↓ 1 callersFunctionDrawMainPanelBackground
sunone_aimbot_2/overlay/overlay.cpp:394
↓ 1 callersFunctionDrawPhaseRows
sunone_aimbot_2/overlay/export_progress_panel.h:156
↓ 1 callersFunctionDrawSidebarIcon
sunone_aimbot_2/overlay/overlay.cpp:414
↓ 1 callersFunctionDrawSidebarTabButton
sunone_aimbot_2/overlay/overlay.cpp:532
↓ 1 callersFunctionDrawSidebarTitle
sunone_aimbot_2/overlay/overlay.cpp:409
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