| 26 | } |
| 27 | |
| 28 | initialize() { |
| 29 | this.scene = new THREE.Scene(); |
| 30 | this.camera = new THREE.PerspectiveCamera( |
| 31 | this.fov, |
| 32 | window.innerWidth / window.innerHeight, |
| 33 | 1, |
| 34 | 1000 |
| 35 | ); |
| 36 | this.camera.position.z = 12; |
| 37 | |
| 38 | // NOTE: Specify a canvas which is already created in the HTML. |
| 39 | const canvas = document.getElementById(this.canvasId); |
| 40 | this.renderer = new THREE.WebGLRenderer({ |
| 41 | canvas, |
| 42 | // NOTE: Anti-aliasing smooths out the edges. |
| 43 | antialias: true, |
| 44 | }); |
| 45 | this.renderer.setSize(window.innerWidth, window.innerHeight); |
| 46 | // this.renderer.shadowMap.enabled = true; |
| 47 | document.body.appendChild(this.renderer.domElement); |
| 48 | |
| 49 | this.clock = new THREE.Clock(); |
| 50 | this.controls = new OrbitControls(this.camera, this.renderer.domElement); |
| 51 | this.stats = Stats(); |
| 52 | document.body.appendChild(this.stats.dom); |
| 53 | |
| 54 | // ambient light which is for the whole scene |
| 55 | this.ambientLight = new THREE.AmbientLight(0xffffff, 0.5); |
| 56 | this.ambientLight.castShadow = true; |
| 57 | this.scene.add(this.ambientLight); |
| 58 | |
| 59 | // directional light - parallel sun rays |
| 60 | this.directionalLight = new THREE.DirectionalLight(0xffffff, 1); |
| 61 | // this.directionalLight.castShadow = true; |
| 62 | this.directionalLight.position.set(0, 32, 64); |
| 63 | this.scene.add(this.directionalLight); |
| 64 | |
| 65 | // if window resizes |
| 66 | window.addEventListener('resize', () => this.onWindowResize(), false); |
| 67 | |
| 68 | // NOTE: Load space background. |
| 69 | // this.loader = new THREE.TextureLoader(); |
| 70 | // this.scene.background = this.loader.load('./pics/space.jpeg'); |
| 71 | |
| 72 | // NOTE: Declare uniforms to pass into glsl shaders. |
| 73 | // this.uniforms = { |
| 74 | // u_time: { type: 'f', value: 1.0 }, |
| 75 | // colorB: { type: 'vec3', value: new THREE.Color(0xfff000) }, |
| 76 | // colorA: { type: 'vec3', value: new THREE.Color(0xffffff) }, |
| 77 | // }; |
| 78 | } |
| 79 | |
| 80 | animate() { |
| 81 | // NOTE: Window is implied. |