()
| 7 | import SceneInit from './lib/SceneInit'; |
| 8 | |
| 9 | function App() { |
| 10 | useEffect(() => { |
| 11 | const test = new SceneInit('myThreeJsCanvas'); |
| 12 | test.initialize(); |
| 13 | test.animate(); |
| 14 | |
| 15 | // part 0 - add axis helper |
| 16 | const axesHelper = new THREE.AxesHelper(8); |
| 17 | test.scene.add(axesHelper); |
| 18 | |
| 19 | // const boxGeometry = new THREE.BoxGeometry(4, 4, 4); |
| 20 | // const boxMaterial = new THREE.MeshNormalMaterial(); |
| 21 | // const boxMesh = new THREE.Mesh(boxGeometry, boxMaterial); |
| 22 | // test.scene.add(boxMesh); |
| 23 | |
| 24 | // part 1 - set up world physics with a few objects |
| 25 | // note - code is from the cannon-es documentation |
| 26 | const physicsWorld = new CANNON.World({ |
| 27 | gravity: new CANNON.Vec3(0, -9.82, 0), |
| 28 | }); |
| 29 | |
| 30 | // create a ground body with a static plane |
| 31 | const groundBody = new CANNON.Body({ |
| 32 | type: CANNON.Body.STATIC, |
| 33 | // infinte geometric plane |
| 34 | shape: new CANNON.Plane(), |
| 35 | }); |
| 36 | // rotate ground body by 90 degrees |
| 37 | groundBody.quaternion.setFromEuler(-Math.PI / 2, 0, 0); |
| 38 | physicsWorld.addBody(groundBody); |
| 39 | |
| 40 | // create a sphere and set it at y=10 |
| 41 | const radius = 1; |
| 42 | const sphereBody = new CANNON.Body({ |
| 43 | mass: 5, |
| 44 | shape: new CANNON.Sphere(radius), |
| 45 | }); |
| 46 | sphereBody.position.set(0, 7, 0); |
| 47 | physicsWorld.addBody(sphereBody); |
| 48 | |
| 49 | // run the physics simulation on each animation frame |
| 50 | // const animate = () => { |
| 51 | // physicsWorld.fixedStep(); |
| 52 | // window.requestAnimationFrame(animate); |
| 53 | // }; |
| 54 | // animate(); |
| 55 | |
| 56 | // part 2 - bind cannon debugger to the three.js scene + physics world |
| 57 | const cannonDebugger = new CannonDebugger(test.scene, physicsWorld, { |
| 58 | // color: 0xff0000, |
| 59 | }); |
| 60 | |
| 61 | // const animate = () => { |
| 62 | // physicsWorld.fixedStep(); |
| 63 | // cannonDebugger.update(); |
| 64 | // window.requestAnimationFrame(animate); |
| 65 | // }; |
| 66 | // animate(); |
nothing calls this directly
no test coverage detected