()
| 8 | import fragmentShaderCode from './a_fragment.glsl'; |
| 9 | |
| 10 | function App() { |
| 11 | useEffect(() => { |
| 12 | const test = new SceneInit('myThreeJsCanvas'); |
| 13 | test.initialize(); |
| 14 | test.animate(); |
| 15 | |
| 16 | // part 0 - add axis helper |
| 17 | // const axesHelper = new THREE.AxesHelper(16); |
| 18 | // test.scene.add(axesHelper); |
| 19 | |
| 20 | // part 1 - boilerplate code |
| 21 | // const boxGeometry = new THREE.BoxGeometry(24, 4, 24, 24, 4, 24); |
| 22 | // const boxMaterial = new THREE.MeshStandardMaterial({ |
| 23 | // color: 0xff0000, |
| 24 | // wireframe: true, |
| 25 | // }); |
| 26 | // const boxMesh = new THREE.Mesh(boxGeometry, boxMaterial); |
| 27 | // test.scene.add(boxMesh); |
| 28 | |
| 29 | // define uniform data |
| 30 | const uniformData = { |
| 31 | u_time: { |
| 32 | type: 'f', |
| 33 | value: test.clock.getElapsedTime(), |
| 34 | }, |
| 35 | }; |
| 36 | const render = () => { |
| 37 | uniformData.u_time.value = test.clock.getElapsedTime(); |
| 38 | window.requestAnimationFrame(render); |
| 39 | }; |
| 40 | render(); |
| 41 | |
| 42 | // glsl shader |
| 43 | // const boxGeometry = new THREE.BoxGeometry(24, 4, 24, 24, 4, 24); |
| 44 | // const boxMaterial = new THREE.ShaderMaterial({ |
| 45 | // wireframe: true, |
| 46 | // uniforms: uniformData, |
| 47 | // vertexShader: ` |
| 48 | // varying vec3 pos; |
| 49 | // uniform float u_time; |
| 50 | |
| 51 | // void main() { |
| 52 | // vec4 result; |
| 53 | // pos = position; |
| 54 | |
| 55 | // result = vec4( |
| 56 | // position.x, |
| 57 | // 4.0*sin(position.z/4.0 + u_time) + position.y, |
| 58 | // position.z, |
| 59 | // 1.0 |
| 60 | // ); |
| 61 | |
| 62 | // gl_Position = projectionMatrix * modelViewMatrix * result; |
| 63 | // } |
| 64 | // `, |
| 65 | // fragmentShader: ` |
| 66 | // varying vec3 pos; |
| 67 | // uniform float u_time; |
nothing calls this directly
no test coverage detected