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hub / github.com/SuboptimalEng/three-js-tutorials / onMouseMove

Function onMouseMove

09-raycaster/src/App.jsx:75–97  ·  view source on GitHub ↗
(event)

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73 const raycaster = new THREE.Raycaster();
74
75 const onMouseMove = (event) => {
76 // calculate pointer position in normalized device coordinates
77 // (-1 to +1) for both components
78 pointer.x = (event.clientX / window.innerWidth) * 2 - 1;
79 pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;
80
81 raycaster.setFromCamera(pointer, test.camera);
82 const intersects = raycaster.intersectObjects(test.scene.children);
83
84 // for (let i = 0; i < intersects.length; i++) {
85 // console.log(intersects);
86 // }
87
88 // change color of objects intersecting the raycaster
89 // for (let i = 0; i < intersects.length; i++) {
90 // intersects[i].object.material.color.set(0xff0000);
91 // }
92
93 // change color of the closest object intersecting the raycaster
94 if (intersects.length > 0) {
95 intersects[0].object.material.color.set(0xff0000);
96 }
97 };
98
99 window.addEventListener('mousemove', onMouseMove);
100 }, []);

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected