/////////////////////////////////////////////////////////////////////
| 1104 | |
| 1105 | ////////////////////////////////////////////////////////////////////////// |
| 1106 | bool CSound::FadeOut() |
| 1107 | { |
| 1108 | // this type of fading is purely framerate dependent |
| 1109 | m_fCurrentFade-=m_fFadingValue*m_pSSys->m_pISystem->GetITimer()->GetFrameTime(); |
| 1110 | |
| 1111 | //m_pSSys->m_pILog->LogToConsole("Fade OUT, current fade=%f",m_fCurrentFade); |
| 1112 | |
| 1113 | if (m_fCurrentFade<0) |
| 1114 | { |
| 1115 | m_fCurrentFade=0; |
| 1116 | if (IsUsingChannel()) |
| 1117 | FreeChannel(); |
| 1118 | return (true); |
| 1119 | } |
| 1120 | else |
| 1121 | if (m_fCurrentFade>1.0f) |
| 1122 | m_fCurrentFade=1.0f; |
| 1123 | |
| 1124 | return (false); |
| 1125 | } |
| 1126 | |
| 1127 | ////////////////////////////////////////////////////////////////////////// |
| 1128 | void CSound::OnBufferLoaded() |
no test coverage detected