/////////////////////////////////////////////////////////////////
| 275 | |
| 276 | ////////////////////////////////////////////////////////////////////// |
| 277 | void CEntitySystem::Reset() |
| 278 | { |
| 279 | // m_pISystem->GetILog()->Log("CEntitySystem::Reset()"); |
| 280 | |
| 281 | EntityMap::iterator it = m_mapEntities.begin(); |
| 282 | while (it != m_mapEntities.end()) |
| 283 | { |
| 284 | CEntity *ent = it->second; |
| 285 | if (ent) |
| 286 | { |
| 287 | ent->ShutDown(); |
| 288 | delete ent; |
| 289 | } |
| 290 | m_mapEntities.erase( it ); |
| 291 | it = m_mapEntities.begin(); |
| 292 | } |
| 293 | |
| 294 | m_EntityIDGenerator.Reset(); |
| 295 | m_timersMap.clear(); |
| 296 | } |
| 297 | |
| 298 | ////////////////////////////////////////////////////////////////////// |
| 299 | void CEntitySystem::SetSink( IEntitySystemSink *pSink ) |