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hub / github.com/StrongPC123/Far-Cry-1-Source-Full / loadTextures

Method loadTextures

CryAnimation/CryModelLoader.cpp:629–635  ·  view source on GitHub ↗

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627
628
629bool CryModelLoader::loadTextures()
630{
631 AUTO_PROFILE_SECTION(g_dTimeShaderLoad);
632 if (g_GetCVars()->ca_Debug())
633 g_GetLog()->UpdateLoadingScreen("\005 Loading shaders from %s", m_strGeomFileNameNoExt.c_str());
634 return true;
635}
636
637// forgets about the m_pModel (so that it doesn't get deleted upon done()),
638// and returns it

Callers

nothing calls this directly

Calls 4

g_GetCVarsFunction · 0.85
g_GetLogFunction · 0.85
UpdateLoadingScreenMethod · 0.45
c_strMethod · 0.45

Tested by

no test coverage detected