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hub / github.com/StrongPC123/Far-Cry-1-Source-Full / SaveName

Function SaveName

CryGame/GameLoading.cpp:209–214  ·  view source on GitHub ↗

IMPORTANT: DONT FORGET TO UPDATE "SAVEVERSION" DEFINE IN GAME.H IF THE FORMAT CHANGES /////////////////////////////////////////////////////////////////////

Source from the content-addressed store, hash-verified

207//
208//////////////////////////////////////////////////////////////////////////
209void SaveName(string &s, string &prof)
210{
211 if(!s[0]) s = "quicksave";
212 for(unsigned int i = 0; i<s.size(); i++) if(!isalnum(s[i])) s[i] = '_';
213 s = "profiles/player/" + prof + "/savegames/" + s + ".sav";
214};
215
216//////////////////////////////////////////////////////////////////////////
217bool CXGame::SaveToStream(CStream &stm, Vec3d *pos, Vec3d *angles,string sFilename)

Callers 2

SaveMethod · 0.85
LoadMethod · 0.85

Calls 1

sizeMethod · 0.45

Tested by

no test coverage detected