IMPORTANT: DONT FORGET TO UPDATE "SAVEVERSION" DEFINE IN GAME.H IF THE FORMAT CHANGES /////////////////////////////////////////////////////////////////////
| 207 | // |
| 208 | ////////////////////////////////////////////////////////////////////////// |
| 209 | void SaveName(string &s, string &prof) |
| 210 | { |
| 211 | if(!s[0]) s = "quicksave"; |
| 212 | for(unsigned int i = 0; i<s.size(); i++) if(!isalnum(s[i])) s[i] = '_'; |
| 213 | s = "profiles/player/" + prof + "/savegames/" + s + ".sav"; |
| 214 | }; |
| 215 | |
| 216 | ////////////////////////////////////////////////////////////////////////// |
| 217 | bool CXGame::SaveToStream(CStream &stm, Vec3d *pos, Vec3d *angles,string sFilename) |