()
| 234 | } |
| 235 | |
| 236 | playAnimation() { |
| 237 | this.setState({ isAnimationFinished: false }); |
| 238 | var finishTime = 0; |
| 239 | const paths = this.state.paths; |
| 240 | for (var t = 0; t < paths.length; t++) { |
| 241 | finishTime = Math.max(finishTime, paths[t].length); |
| 242 | } |
| 243 | for (let t = 0; t < finishTime; t++) { |
| 244 | setTimeout(() => { |
| 245 | let map = this.state.map; |
| 246 | for (let i = 0; i < map.length; i++) { |
| 247 | for (let j = 0; j < map[i].length; j++) { |
| 248 | map[i][j].isStart = false; |
| 249 | map[i][j].agent = -1; |
| 250 | map[i][j].color = ""; |
| 251 | } |
| 252 | } |
| 253 | for (let i = 0; i < paths.length; i++) { |
| 254 | let loc = this.decodeLocation(paths[i][paths[i].length > t ? t : paths[i].length - 1]); |
| 255 | for (let x = loc.r; x < loc.r + this.state.agents[i].height; x++) { |
| 256 | for (let y = loc.c; y < loc.c + this.state.agents[i].width; y++) { |
| 257 | map[x][y].isStart = true; |
| 258 | map[x][y].agent = i + 1; |
| 259 | map[x][y].color = this.state.agents[i].color; |
| 260 | } |
| 261 | } |
| 262 | } |
| 263 | this.setState({ map: map }); |
| 264 | }, 1000 * this.state.speed * t); |
| 265 | } |
| 266 | setTimeout( |
| 267 | () => this.setState({ isAnimationFinished: true }), |
| 268 | 1000 * this.state.speed * finishTime |
| 269 | ); |
| 270 | } |
| 271 | |
| 272 | removeAgent() { |
| 273 | this.setState({ toDelete: true }); |
no test coverage detected