A variant of UI.ButtonRound that doesn't use the layout system, and instead goes exactly where you put it. An id for tracking element state. MUST be unique within current hierarchy. An image to display as the face of the button. This is the top left corner of the UI element relative to the current
(string id, Sprite image, Vec3 topLeftCorner, float diameter)
| 703 | /// <returns>Will return true only on the first frame it is pressed! |
| 704 | /// </returns> |
| 705 | public static bool ButtonRoundAt(string id, Sprite image, Vec3 topLeftCorner, float diameter) |
| 706 | => NativeAPI.ui_button_round_at_16(id, image?._inst ?? IntPtr.Zero, topLeftCorner, diameter); |
| 707 | |
| 708 | /// <summary>A toggleable button! A button will expand to fit the |
| 709 | /// text provided to it, vertically and horizontally. Text is re-used |
nothing calls this directly
no test coverage detected