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hub / github.com/StereoKit/StereoKit / HandSource

Method HandSource

StereoKit/Systems/Input.cs:435–435  ·  view source on GitHub ↗

This gets the _current_ source of the hand joints! This allows you to distinguish between fully articulated joints, and simulated hand joints that may not have the same range of mobility. Note that this may change during a session, the user may put down their controllers, automatically switching to hands, or visa versa. Do you want the left or right hand? 0

(Handed hand)

Source from the content-addressed store, hash-verified

433 /// and 1 is right.</param>
434 /// <returns>Returns information about hand tracking data source.</returns>
435 public static HandSource HandSource(Handed hand) => NativeAPI.input_hand_source(hand);
436
437 /// <summary>This allows you to completely override the hand's pose
438 /// information! It is still treated like the user's hand, so this is

Callers 1

StepMethod · 0.80

Calls 1

input_hand_sourceMethod · 0.80

Tested by

no test coverage detected