This gets the _current_ source of the hand joints! This allows you to distinguish between fully articulated joints, and simulated hand joints that may not have the same range of mobility. Note that this may change during a session, the user may put down their controllers, automatically switching to hands, or visa versa. Do you want the left or right hand? 0
(Handed hand)
| 433 | /// and 1 is right.</param> |
| 434 | /// <returns>Returns information about hand tracking data source.</returns> |
| 435 | public static HandSource HandSource(Handed hand) => NativeAPI.input_hand_source(hand); |
| 436 | |
| 437 | /// <summary>This allows you to completely override the hand's pose |
| 438 | /// information! It is still treated like the user's hand, so this is |