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hub / github.com/StereoKit/StereoKit / world_get_occlusion_enabled

Method world_get_occlusion_enabled

StereoKit/Native/NativeAPI.cs:630–631  ·  view source on GitHub ↗
()

Source from the content-addressed store, hash-verified

628 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern bool world_raycast (Ray ray, out Ray out_intersection);
629 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void world_set_occlusion_enabled ([MarshalAs(UnmanagedType.Bool)] bool enabled);
630 [return: MarshalAs(UnmanagedType.Bool)]
631 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern bool world_get_occlusion_enabled ();
632 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void world_set_raycast_enabled ([MarshalAs(UnmanagedType.Bool)] bool enabled);
633 [return: MarshalAs(UnmanagedType.Bool)]
634 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern bool world_get_raycast_enabled ();

Callers 1

WorldClass · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected