| 758 | [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern Vec2 ui_layout_remaining(); |
| 759 | [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern Vec3 ui_layout_at (); |
| 760 | [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern Bounds ui_layout_last (); |
| 761 | [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern Bounds ui_layout_reserve (Vec2 size, [MarshalAs(UnmanagedType.Bool)] bool add_padding, float depth); |
| 762 | [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void ui_layout_push (Vec3 start, Vec2 dimensions, [MarshalAs(UnmanagedType.Bool)] bool add_margin); |
| 763 | [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void ui_layout_push_cut (UICut cut_to, float size, [MarshalAs(UnmanagedType.Bool)] bool add_margin); |