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hub / github.com/StereoKit/StereoKit / tex_get_id

Method tex_get_id

StereoKit/Native/NativeAPI.cs:182–182  ·  view source on GitHub ↗
(IntPtr texture)

Source from the content-addressed store, hash-verified

180 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern IntPtr tex_create_cubemap_files(string[] cube_face_file_xxyyzz, [MarshalAs(UnmanagedType.Bool)] bool srgb_data, out SphericalHarmonics lighting_info, int priority);
181 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void tex_set_id (IntPtr texture, string id);
182 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern IntPtr tex_get_id (IntPtr texture);
183 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void tex_set_fallback (IntPtr texture, IntPtr fallback);
184 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void tex_release (IntPtr texture);
185 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void tex_addref (IntPtr texture);

Callers 1

TexClass · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected