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hub / github.com/StereoKit/StereoKit / sound_play

Method sound_play

StereoKit/Native/NativeAPI.cs:517–517  ·  view source on GitHub ↗
(IntPtr sound, Vec3 at, float volume)

Source from the content-addressed store, hash-verified

515 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern ulong sound_total_samples (IntPtr sound);
516 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern ulong sound_cursor_samples(IntPtr sound);
517 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern SoundInst sound_play (IntPtr sound, Vec3 at, float volume);
518 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern float sound_duration (IntPtr sound);
519 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void sound_release (IntPtr sound);
520

Callers 1

PlayMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected