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hub / github.com/StereoKit/StereoKit / shader_create_file

Method shader_create_file

StereoKit/Native/NativeAPI.cs:231–231  ·  view source on GitHub ↗
([In] byte[] filename_utf8)

Source from the content-addressed store, hash-verified

229
230 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern IntPtr shader_find (string id);
231 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern IntPtr shader_create_file ([In] byte[] filename_utf8);
232 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern IntPtr shader_create_mem ([In] byte[] data, UIntPtr data_size);
233 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void shader_set_id (IntPtr shader, string id);
234 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern IntPtr shader_get_id (IntPtr shader);

Callers 1

FromFileMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected