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hub / github.com/StereoKit/StereoKit / render_enabled_skytex

Method render_enabled_skytex

StereoKit/Native/NativeAPI.cs:471–472  ·  view source on GitHub ↗
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469 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern Color render_get_clear_color();
470 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void render_enable_skytex ([MarshalAs(UnmanagedType.Bool)] bool show_sky);
471 [return: MarshalAs(UnmanagedType.Bool)]
472 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern bool render_enabled_skytex ();
473 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void render_add_mesh (IntPtr mesh, IntPtr material, in Matrix transform, Color color, RenderLayer layer);
474 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void render_add_model (IntPtr model, in Matrix transform, Color color, RenderLayer layer);
475 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void render_add_model_mat (IntPtr model, IntPtr material_override, in Matrix transform, Color color, RenderLayer layer);

Callers 1

RendererClass · 0.80

Calls

no outgoing calls

Tested by

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