| 473 | [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void render_add_mesh (IntPtr mesh, IntPtr material, in Matrix transform, Color color, RenderLayer layer); |
| 474 | [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void render_add_model (IntPtr model, in Matrix transform, Color color, RenderLayer layer); |
| 475 | [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void render_add_model_mat (IntPtr model, IntPtr material_override, in Matrix transform, Color color, RenderLayer layer); |
| 476 | [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void render_blit (IntPtr to_rendertarget, IntPtr material); |
| 477 | [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void render_screenshot_pose([In] byte[] file_utf8, int file_quality_100, Pose viewpoint, int width, int height, float field_of_view_degrees); |
| 478 | [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void render_screenshot_capture ([MarshalAs(UnmanagedType.FunctionPtr)] RenderOnScreenshotCallback render_on_screenshot_callback, Pose viewpoint, int width, int height, float fov_degrees, TexFormat tex_format, IntPtr context); |